Writers block and animations
I want to thank everyone for their patience, and do apologize for disappearing for a month and half when i said a week and not saying anything.
Female route is coming this weekend, and ill have the rest of the day out asap.
For where i have been, between irl things and a struggle I was having on the female route, my brain decided to take time off without asking me.
For the issue i was having with the female route, if you play the male route, you know that Jackie has a very specific and emotional story around the male mc.
I was struggling to find, even close to the equivalent for the female route, and i wrote, and wrote, and wrote their conversations, over and over again with different ideas and nothing felt right.
So.. writers block essentially.
I have it now, finally. So just finishing that up and getting the code ready and double checking a few things.
I know i should have said something sooner, i just, don't handle things like this well, I hate to disappoint, even though I know not saying anything is worse. and i become more anti social then i already am, and its not like i was just not saying anything here, i haven't really talked to anyone in over a month.
but wasn't wasted time. While writing that over and over again, i was also working on a element for day 8 that revolves around Ava, a very rather complicated scene I wasn't sure I could do, but its why i started it so early.
I figured out how, and i learned some new things that's going to change how I do animations from this point forward.
Working with animations in daz studio isn't the easiest thing, which is why, most of the animations are loops.
I needed to make a very detailed, and linear animation that's over 3 minutes long, and i figured out how to do it in a timely fashion, and had the first 20 seconds created in about 3 hours once i figured it out, and very quickly realized i can apply that same technique to all animations moving forward.
Meaning, much more linear and detailed animations in the future, and even reworking a few planned for the end of day 7, as well as one that hasn't been included on the male route earlier in day 7.
So, thanks again, and i do apologize, female route this weekend. And pushing to get these animations reworked and done so i can complete day 7 by the end of the month.
Female route is coming this weekend, and ill have the rest of the day out asap.
For where i have been, between irl things and a struggle I was having on the female route, my brain decided to take time off without asking me.
For the issue i was having with the female route, if you play the male route, you know that Jackie has a very specific and emotional story around the male mc.
I was struggling to find, even close to the equivalent for the female route, and i wrote, and wrote, and wrote their conversations, over and over again with different ideas and nothing felt right.
So.. writers block essentially.
I have it now, finally. So just finishing that up and getting the code ready and double checking a few things.
I know i should have said something sooner, i just, don't handle things like this well, I hate to disappoint, even though I know not saying anything is worse. and i become more anti social then i already am, and its not like i was just not saying anything here, i haven't really talked to anyone in over a month.
but wasn't wasted time. While writing that over and over again, i was also working on a element for day 8 that revolves around Ava, a very rather complicated scene I wasn't sure I could do, but its why i started it so early.
I figured out how, and i learned some new things that's going to change how I do animations from this point forward.
Working with animations in daz studio isn't the easiest thing, which is why, most of the animations are loops.
I needed to make a very detailed, and linear animation that's over 3 minutes long, and i figured out how to do it in a timely fashion, and had the first 20 seconds created in about 3 hours once i figured it out, and very quickly realized i can apply that same technique to all animations moving forward.
Meaning, much more linear and detailed animations in the future, and even reworking a few planned for the end of day 7, as well as one that hasn't been included on the male route earlier in day 7.
So, thanks again, and i do apologize, female route this weekend. And pushing to get these animations reworked and done so i can complete day 7 by the end of the month.