Update v0.70
The release of v0.70 is here!
Those of you who've followed the game for a while might be surprised at the version number, but don't worry, this is the latest and newest version of TSSR. I've simply decided to flatten/simplify the sequential version numbers.
Instead, the version # now reflects my (best attempt) at showing the total game's progress towards a full release, which right now, I feel is about 70% of the way there (lot of work left to go, though).
Content for v0.70
Version v0.70 includes a total of 62 new art pieces. These pieces are aimed at bringing the Tribes-storyline up to the quality of the rest of the game. It doesn't complete the make-over, but does get the storyline a long way there.
The rest of the Tribes-storyline will receive another update later this year, where the whole storyline is finished, as well as the remainder of the art is updated to complete the entire arc, closing out what I've called one of the medium-sized-storylines.
My goal for the Tribes-storyline has always been to explore what defeat looks like. A lot of games/stories show a short defeat screen or a few lines. In TSSR, instead, my hope was to really explore what defeat means, and let the player really explore the full scope of the consequences of their choices.
For those who have never played this storyline before; simply make the following choices:
Start > Stay with Thomas > Make all the bad decisions in preparing for the war with the Tribes.
Significant variations in the story can play out, depending on if you spare the Emmisary or not.
Other Development news
Work never stops, so I'm already chipping away at the next update. This one is going to be a proper update again, featuring both new art as well as a large chunk of new storyline.
As I've mentioned previously, the next update will focus around the Mage-storyline. Some of the new art is already looking very exciting, and I hope to be sharing some of that with you in the next few weeks.
Those of you who've followed the game for a while might be surprised at the version number, but don't worry, this is the latest and newest version of TSSR. I've simply decided to flatten/simplify the sequential version numbers.
Instead, the version # now reflects my (best attempt) at showing the total game's progress towards a full release, which right now, I feel is about 70% of the way there (lot of work left to go, though).
Content for v0.70
Version v0.70 includes a total of 62 new art pieces. These pieces are aimed at bringing the Tribes-storyline up to the quality of the rest of the game. It doesn't complete the make-over, but does get the storyline a long way there.
The rest of the Tribes-storyline will receive another update later this year, where the whole storyline is finished, as well as the remainder of the art is updated to complete the entire arc, closing out what I've called one of the medium-sized-storylines.
My goal for the Tribes-storyline has always been to explore what defeat looks like. A lot of games/stories show a short defeat screen or a few lines. In TSSR, instead, my hope was to really explore what defeat means, and let the player really explore the full scope of the consequences of their choices.
For those who have never played this storyline before; simply make the following choices:
Start > Stay with Thomas > Make all the bad decisions in preparing for the war with the Tribes.
Significant variations in the story can play out, depending on if you spare the Emmisary or not.
Other Development news
Work never stops, so I'm already chipping away at the next update. This one is going to be a proper update again, featuring both new art as well as a large chunk of new storyline.
As I've mentioned previously, the next update will focus around the Mage-storyline. Some of the new art is already looking very exciting, and I hope to be sharing some of that with you in the next few weeks.