Update 0.3.1 is Live - Check Out What's New
Hello Concubiners 👋
Following the Major Update 0.3.0, this update focuses on deepening core gameplay systems, improving combat feel, and expanding companion and enemy behaviors.
With new mechanics, reworked encounters, and an exclusive Early Access reward, 0.3.1 continues building toward a more responsive, immersive, and dynamic experience.
Let’s dive in!
As a thank you to our Early Access community, we’re introducing The First Guard armor set, available exclusively during Early Access.
This set is a small token of our gratitude for our Early Access players who support Concubine during its development. You can get your set from Lucieta.
Companions are now an active part of combat survival.
Companions can now use healing potions during combat
Added a cooldown system to prevent excessive usage
Improved companion combat behavior and reliability
This system marks the first step toward deeper companion gameplay, which we’ll continue expanding in future updates.
We continued refining combat to feel more responsive, readable, and impactful.
Player now plays correct hit reactions when struck
Attacks now properly face targets with improved rotation
Combat feedback improved with new hit and impact sounds
Enemy detection and aggro behavior improved (WIP)
Enemies now react more consistently when spotting the player
These changes aim to make combat feel more controlled, reactive, and satisfying.
Enemies are now more dynamic, reactive, and varied across encounters.
The Korsan Boss of Galata Docks has been completely redesigned from the ground up.
Previously limited in behavior, the fight now features a full combat setup with new mechanics and attack variety.
New melee combat system with sword attacks
Added ranged pistol attacks
Improved combat behavior and responsiveness
New movement gear sounds, combat audio, and death effects
This is a full rework, not a simple update.
Skeleton enemies on Graveyards (Ottoman & Byzantine) have been upgraded to offer more variety and challenge. Skeletons in Crypt will be updated in future updates.
New attack sets added
New weapons (Great Sword / Great Axe)
New spawn effects when emerging from the ground
Improved combat sounds and feedback
Enemies now detect and engage the player more reliably
Improved enemy reactions and combat consistency
Added more natural patrol and behavior logic (in graveyard maps for now)
Improved navigation and movement across multiple areas
Potion mechanics have been expanded into a more strategic system that rewards timing and decision-making.
Stamina and mana now restore over time instead of instantly
Heal over time potion got reworked and some health potions got removed.
Potion effects now properly expire when depleted
Updated potion visuals, icons, and descriptions
Returning to safe areas like the Palace now properly clears all active buffs
Chest loot is now more varied with randomization
Looted weapons no longer auto-equip to the off-hand
Ottoman & Byzantine Graveyard objective updated (defeat master skeletons to clear the area)
Staff weapon added with full animation and sound set
Weapon swing and impact sounds updated across multiple weapons
Improved hit reaction audio for better combat feedback
We continued improving character visuals and overall presentation.
Hair physics system added and improved hair physics smoothness & weighting for more natural movement
Long hairstyles updated with cloth simulation
Hair cap system added to reduce clipping with helmets
Eye blinking and eye movement added to customization. (For old saves, you may want to check if your pose is the one that is using blinking)
Skin and makeup visuals improved
Updated:
Potion and consumable icons
Character portraits
Buff HUD visuals
Companion list no longer displays placeholder icons. This is now visible on inventory and customization screens.
Quickslot UI repositioned for better visibility
Cooldowns are now displayed near the character portrait
Improved quickslot clarity during combat
Map icons are updated
Flags now react dynamically to wind
Lighting and shader flickering reduced
Visual fixes applied to Crypt environment
Audio feedback and immersion have been expanded across the game.
Improved combat and hit reaction sounds
Updated skeleton and enemy audio feedback
Korsan (Galata Docks Boss) audio fully reworked (combat, movement, death)
Female enemy hit and reaction voices added and improved
Ocean ambience added to docks area
Improved transitions between combat and exploration music
We’ve continued optimizing performance to deliver a smoother experience, especially in combat-heavy scenarios.
Improved AI navigation performance across multiple maps
Reduced stutter in areas with multiple enemies
Optimized UI systems for better responsiveness
General memory and shader optimizations
Improved LOD system for better performance in large environments
Reduced unnecessary shadow rendering for improved FPS stability
The main menu lag has been significantly reduced; buttons will now respond almost instantly.
These improvements aim to provide a more stable and consistent gameplay experience.
We’ve rebalanced world rewards to make exploration and replaying content more meaningful.
First-time completion rewards for static locations significantly increased
Replay rewards adjusted for better progression balance
Random encounter rewards improved
Chest places are now randomized within levels with a limited number of spawns.
We’ve addressed a wide range of issues reported by the community:
Fixed enemies freezing or getting stuck in multiple areas
Fixed navigation issues across several maps
Fixed ranged enemies not attacking correctly
Fixed NPCs reacting incorrectly to arrows
Fixed player getting stuck on certain map geometry
Fixed incorrect health values when starting a new game
Fixed helmet material issue (turning white in presets and display on companions)
Improved hair clipping behavior
Fixed potion-related inconsistencies
Fixed companion targeting and behavior issues
Fixed collision issues on Crypt stairs (enemies should no longer get stuck)
Thank you for your continued support, feedback, and passion.
Update 0.3.1 focuses on strengthening core systems and improving gameplay depth, and we’ll continue building on these foundations in upcoming updates.
Enjoy the update and keep sharing your thoughts with us. We’re listening. 🔥