Upcoming Build 1.2 - Animated, improved, and overhauled!

14/02/2025 · Sale · PMC Promiscuity

Hello to all our returning veterans and the many new recruits who joined the illustrious Manticore International team over the holidays during our sale!

For many of you this will be the first big update you'll have seen from our dev team, so just in case you're unfamiliar: hey there, I'm Amber, I'm the writer/coder for PMC Promiscuity and on behalf of the Overseer Division team I am delighted to share with you the enormous changes the shortly upcoming update will be bringing to the game!

Changes coming in build 1.2:

(Much requested) Core game changes!
  • Added the ability to start the game in 'true visual novel' mode, removing the need to play any mini-games and simply enjoy the story and sex scenes at your own pace!
  • Added the ability to opt out of transition animations when moving between areas, instead playing a simplified and much quicker version!

Animations!
  • Climax artwork for all of Adelaide and Shizu's solo sex scenes are now animated
  • All character sprites are now animated
  • All character expressions are individually animated
  • Character's mouths will now animate to match the voice line being spoken
  • All animations are individually toggleable in game settings at any time to accommodate lower end PCs

New Artwork!
  • New brat taming artwork for mangy fox
  • Multiple new (and animated!) artwork pieces for Adelaide's 'leadership RP exercise'
  • Multiple new (and animated!) artwork pieces for Adelaide's strip search
  • New title screen artwork!

Alongside many miscellaneous fixes, changes, and other additions still being worked on!

Overall our aim for this update is to get the ground-works for both animation and being able to play the game as a more traditional novel all sorted first and foremost, then to begin adding all new content safe in the knowledge everything is working as intended and the new content won't disrupt existing content!

As you can imagine, as a very small team the holidays and illnesses/other obligations can limit hours spent working on the game, so I'd personally like to thank everyone for your patience as we continue to get this frighteningly big overhaul finished up for you all to enjoy!

As for an ETA for build 1.2, we're aiming for 2-3 weeks from time of posting, being conservative to give us plenty of time to accommodate any unexpected issues! If you would like to get a sneak peak at character animations, feel free to check out @AmberFiend on Blueksy, I fairly frequently post snippets and behind the scenes for the game there!

Any questions please do let me know in the comments, or if you kinda just feel like yelling nonsense at a dev that's dope too it's pretty fun, and I'll reply to you either way!

- Amber (On behalf of all of us at Overseer Division)