The Lustful Champion - A devlog in 2024
Dear players,
I hope you had a wonderful New Year's celebration.
For the past few months, following the latest Experimental update, there has been a noticeable silence on my end. So, what's going on?
As mentioned in previous posts, the fact that the Experimental update works at all, is a miracle.
For those unaware, it seems I've reached the limit of the game engine's capabilities (or perhaps my own to optimize it.)
Attempting to add new minigames leads to an immediate crash.
Currently, I can't even release a translation for the experimental free DLC as it results in a direct crash.
The alternative option is to transition to a new game engine, with options such as Renpy, Unity, Godot, or Unreal coming to mind.
I would prefer not to switch to a new engine since learning the workings of a different engine takes time.
The main reason behind this decision is the increasing frustration and demotivation that arise when you want to add elements to your game, but you've reached the limit of what's pretty much do-able (is that a word?).
Any creative individual can agree that prolonged focus on a single project, be it a game or a book, can lead to a decline in creativity.
To keep things fresh, one of the side-projects I'm working on is creating a standalone version of the "Calories Game," which you can play in The Lustful Champion. (This version would pretty much be more of that, more decks etc)
It's important to clarify that this doesn't mean I'm promising a fully-fledged spin-off game, but we'll see how things turn out.
That pretty much sums up what's going on.
Once I have more information to share, I'll be sure to do so.
Thanks again for the support and interest.
I wish you all a fantastic 2024!
I hope you had a wonderful New Year's celebration.
For the past few months, following the latest Experimental update, there has been a noticeable silence on my end. So, what's going on?
When will the next update come?
A great question, to which I don't have an answer. As mentioned in previous posts, the fact that the Experimental update works at all, is a miracle.
For those unaware, it seems I've reached the limit of the game engine's capabilities (or perhaps my own to optimize it.)
Attempting to add new minigames leads to an immediate crash.
Currently, I can't even release a translation for the experimental free DLC as it results in a direct crash.
So what's the game plan?
I'm currently considering a few options, one of which involves locking the Experimental update and attempting to release it in full as a free standalone game or DLC. This approach should allow for the reimplementing of scrapped ideas. It's one of the options I'm considering.The alternative option is to transition to a new game engine, with options such as Renpy, Unity, Godot, or Unreal coming to mind.
I would prefer not to switch to a new engine since learning the workings of a different engine takes time.
So what are you doing right now?
Currently, I'm focusing on side-projects.The main reason behind this decision is the increasing frustration and demotivation that arise when you want to add elements to your game, but you've reached the limit of what's pretty much do-able (is that a word?).
Any creative individual can agree that prolonged focus on a single project, be it a game or a book, can lead to a decline in creativity.
To keep things fresh, one of the side-projects I'm working on is creating a standalone version of the "Calories Game," which you can play in The Lustful Champion. (This version would pretty much be more of that, more decks etc)
It's important to clarify that this doesn't mean I'm promising a fully-fledged spin-off game, but we'll see how things turn out.
That pretty much sums up what's going on.
Once I have more information to share, I'll be sure to do so.
Thanks again for the support and interest.
I wish you all a fantastic 2024!