Tenebris Legion - Development Update
Hey everyone!
First of all, I want to thank you all for your comments encouraging me to keep working on the game and not rush the release. Thanks to your support, I've been able to introduce improvements that would have definitely been left out otherwise.
If you haven't seen much news lately, it's not because I'm not working on the game—quite the opposite! These past few months have been pretty hectic, polishing and finishing each section before moving on to the next. Everything is progressing at a good pace.
I'm trying to include as much femdom content as possible without crossing Steam's lines—which, as you may already know, are boundaries that can't be crossed.
I've already implemented the save system, and the UI work is still ahead. We all know how important saves are in this type of game, so even though you haven't seen the system in the demo, rest assured it will be in the final game.
I've also managed to figure out on paper the resistance system that the game will have, which will affect the ending. I still need to implement it, but at least conceptually it makes sense.
Also worth mentioning: I've patched the demo with the security update recommended by Unity.
Back to work on Tenebris Legion! Thanks everyone for the support!
First of all, I want to thank you all for your comments encouraging me to keep working on the game and not rush the release. Thanks to your support, I've been able to introduce improvements that would have definitely been left out otherwise.
If you haven't seen much news lately, it's not because I'm not working on the game—quite the opposite! These past few months have been pretty hectic, polishing and finishing each section before moving on to the next. Everything is progressing at a good pace.
I'm trying to include as much femdom content as possible without crossing Steam's lines—which, as you may already know, are boundaries that can't be crossed.
I've already implemented the save system, and the UI work is still ahead. We all know how important saves are in this type of game, so even though you haven't seen the system in the demo, rest assured it will be in the final game.
I've also managed to figure out on paper the resistance system that the game will have, which will affect the ending. I still need to implement it, but at least conceptually it makes sense.
Also worth mentioning: I've patched the demo with the security update recommended by Unity.
Back to work on Tenebris Legion! Thanks everyone for the support!