[Supporters] FarmD v1.8.5
Feral player support, and feral/feral interactions.
CHANGELOG
\[general]
ADDED
- You can now play as Feral species by changing the player character's Body Orientation in the Character Menu.
- Added new voice packs for Drake and Gryphon. The previous voice packs have been renamed to "Legacy".
- Added jumping / falling animations for ferals. Also, you can now jump while saddle-riding.
- Added a Feral/Feral Riding interaction, accessible from the hay bales and similar interactables.
- Added a freeform Feral/Feral Kissing interaction.
- Added a Feral/Feral 69 interaction, accessible from the Lie Down -> Roll Over position.
- Added a Feral/Feral Missionary interaction, accessible from the Lie Down -> Roll Over position.
- Added a Feral/Feral Tribbing interaction, accessible from the Lie Down -> Roll Over position.
- Added a Feral/Feral Servicing interaction for the hanging plank interactable.
- Added a Feral/Feral Doggystyle interaction, accessible from the solo Bend Over interaction.
- Added a Feral/Feral/Feral Spitroast interaction, accessible from the Feral/Feral Doggystyle interaction.
- Added a Feral/Feral Sleeping interaction on the ground-level bed/blanket interactables.
- Added a Feral/Feral Sleep Sex interaction, accessible from the Feral/Feral Sleeping interaction.
- Added a Feral/Feral Kiss interaction, accessible from the Feral/Feral Sleeping interaction.
- Added a Feral/Anthro Sleep Sex interaction, accessible from the Feral/Anthro Sleeping interaction.
- Added a Feral/Anthro Kiss interaction, accessible from the Feral/Anthro Sleeping -> Roll Over position.
CHANGED
- Feral characters now have finger collision and support for curling their fingers.
- Changing a character's voice pack now updates their vocals right away, instead of only after closing the Character Menu.
- Partner AI will no longer get bored and choose a new activity while the Change Interaction menu is open.
FIXED
- Fixed some errors that could occur when reloading character species in the Character Menu.
- Fixed an error that could occur when falling out of the world during an interaction, such as when Saddle Riding.
- Fixed animation issues that could occur in some scenarios when idle animations were interrupted.
- Fixed the player's hands making constant skin-rubbing impact sounds when moving around.
\[desktop]
FIXED
- Fixed a bug when opening the inventory after launching the game with no partners.
\[vr]
ADDED
- Added a "Toggle Hand Control" action when playing as Feral to set whether the feral's hands are tracking to the controllers or controlled by animation.
FIXED
- Fixed an intermittent issue where the player's hands would collide with their own arms, causing them to try to fly away from the player's body.
- Fixed a bug where the trigger zones attached to feral partners' head and rear could not be targeted with the Interact pointer in VR mode.
- Fixed a bug where interactions that allowed for player movement would cause the player to fall through the floor in VR mode.
\[interaction studio]
ADDED
- Added a "Copy From State" button when setting the VR Headset Marker for a role, to copy the position of the character's head from an animation instead of needing to set it manually.
- Added a "Copy From Parent" button when setting the VR Headset Marker for a role, to copy the position from the parent role if in a nested interaction.
FIXED
- Fixed the visual position of characters in nested interactions that are linked to parent roles, which were incorrectly placed when editing role markers.
- Fixed an error that could occur when executing transitions from an Any state that didn't use the action button.
\[importer sdk]
CHANGED
- The "Head Offset" is now required for Feral characters like it was for Anthros, to establish the orientation of the headset / POV camera on the character.
- Feral characters can now do the Hand/Finger setup to initialize finger controls. This requires the use of a Humanoid Unity Avatar on the model to assign the hand/finger bones, as well as a Finger Curl expression animation to define the open and closed poses for the hands.
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Or, keep following the game here on Steam for the periodic free public builds!