[Supporters] FarmD v1.8.4
Multi-partner support and multi-character interactions, and some quality-of-life improvements.
CHANGELOG
\[general]
ADDED
- Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.
- Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).
- Partners with AI enabled will now invite you to join interactions with a popup window.
- Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.
- Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.
- Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position.
- Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction.
- Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables.
FIXED
- Fixed an error that could occur when loading a species that doesn't have a tail.
- Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs.
\[desktop]
FIXED
- Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction.
- Fixed an error that could occur when reassigning hotkeys.
\[vr]
CHANGED
- For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely.
- For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead.
\[interaction studio]
ADDED
- Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track.
- Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame.
- Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation.
- Added a hotkey for selecting all keyframes in the current animation (default: K).
- Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving.
- Added an Author field to interactions.
CHANGED
- Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields.
FIXED
- Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups.
- Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group.
- Fixed some rotation issues with the first-person camera mode in the animation editor.
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