[Supporters] FarmD v1.8.3
More animation updates, quality-of-life improvements, and kissing support.
CHANGELOG
\[general]
ADDED
- Added an "Off" option for partner AI, to prevent partners from choosing any actions or new interactions.
- Characters will now occasionally do alternate idle animations when standing still and not in an interaction.
CHANGED
- Any "Partner"-type interactions available to the player now appear in the Change Interaction menu when not in an interaction, similar to the Freeform interactions.
- Adjusted settings for arousal triggers on penetrables so they can interact with each other, to allow arousal to be gained from kissing / scissoring interactions.
- The ordering of action buttons in a number of built-in transitions has been adjusted for consistency.
FIXED
- Fixed a bug where unavailable interactions/roles could sometimes be listed in the "Change Interaction" menu, causing characters to get softlocked when trying to start them.
- Fixed a bug where some animated properties would not reset to their defaults correctly when exiting an interaction in some scenarios, especially using the Reset Characters button.
- Fixed some physics issues with characters' balls that could cause them to get stuck on geometry.
- Fixed some bugs causing a character's mouth to be stuck open in some scenarios.
\[desktop]
ADDED
- Added a "Kiss" action to the Feral/Anthro Mawplay interaction.
- Added an anthro/anthro Kissing interaction with your partner.
\[vr]
ADDED
- Touching lips with your partner will now trigger kissing expressions for both characters.
\[interaction studio]
ADDED
- Added a Transitions section when selecting a State in the State Machine Editor, so the transitions can be sorted to determine the order their action buttons are listed on screen, and the order their conditions are evaluated.
- The camera in the Interaction Studio can now be moved using the WASD keys.
- The first-person camera is now available in the Animation Editor (hotkey: V), and will take the role of the character that is currently being animated. Note that this does not work correctly on feral characters since these have not been set up for first person yet.
- You can now toggle between local and global position/rotation gizmos (hotkey: G) in the Animation Editor.
- Added a "Full Character" animation track type, to move the character's entire body at once.
- Added a "Kissing" expression option to the Set Expression animation event.
- Added headings/groupings to the Add Tracks modal in the Animation Editor to better organize the list of objects.
- Added some error/warning validation to the Interaction Studio to indicate scenarios when an interaction is misconfigured and may not work in-game, particularly for nested interactions.
CHANGED
- The first role in a character-based interaction (freeform, partner, etc) now correctly locks its interaction marker to 0,0,0 to prevent animation/navigation issues.
- The escape key now closes the Interaction Library menu for consistency with other menus.
FIXED
- Changing properties of the "Change Alignment" event while the timebar is within the duration of the event transition now applies the new settings correctly.
- Fixed some scenarios where animations that had multiple "Change Alignment" events or event tracks were behaving incorrectly when scrubbing in the animation editor.
- Fixed a bug where active expression animations would restart whenever scrubbing to a new time in the timeline.
- Fixed a bug where the "Head Offset" object would be locked to one rotation in the animation editor in some scenarios.
\[importer sdk]
ADDED
- Added support for a Kissing expression loop.
REMOVED
- The "Is Slit" flag on configurable sheath types has been removed since it is no longer used in-game.
Become a supporter for access to the latest alpha builds:
https://www.patreon.com/softscale
https://subscribestar.adult/softscale
Or, keep following the game here on Steam for the periodic free public builds!