[Supporters] FarmD v1.8.2
New character emotes (part 1), fluid fixes and other improvements.
CHANGELOG
\[general]
ADDED
- Added sliders to the Character Menu for partners to allow the adjustment of their "boredom rate" - that is, how often they will choose new interactions or pick new actions during an interaction.
CHANGED
- The version of Unity has been updated once again, and should provide a slight improvement to performance.
- Adjusted some Simulated fluid solver settings which should increase stability and prevent crashing issues. Fluids also look/behave a bit differently now.
- Cum emission speed no longer scales with cock size, to prevent issues with fluids not emitting at small sizes.
- Reworked the character expression system, which should mostly be unnoticeable but has fixed a few edge-case bugs and fixed some layering/override issues.
- Bumped up the lighting brightness in the grotto and farmhouse basement.
FIXED
- Fixed a bug where simulated fluids would render opaque instead of transparent in some scenarios.
- Fixed some physics issues that could occur when changing character species while at a non-standard scale.
- Fixed some physics issues with characters' balls, especially when the character has a small size.
- Simulated fluid quality settings are now being properly applied when launching the game.
- Fixed bugs with the player character model's draw distance when in third-person view, and occasional issues with the "Toggle Muzzle" setting not working correctly.
- Fixed some error handling when loading interactions that have invalid versions.
- Fixed the Quit button not working on the initial play-mode select screen.
- Fixed a bug where simulated fluids would not appear correctly if launching the game in Simple fluid mode and changing to Simulated for the first time.
- Fixed UI overlap issues in the Character Menu for characters that have lots of customization options, such as the Kobold.
- Creating a new save file while already in-game will keep you in the same scene instead of defaulting to the Valley scene.
- Enabling and disabling interactions in the Interaction Library now correctly updates their availability in-game.
\[vr]
CHANGED
- The radial menus for configurable objects like the VR camera can now be used while the menu tablet is active.
- Certain UI/HUD elements are no longer rendered in the VR camera object's screen, to reduce clutter.
- Pinning the mirror in place will now keep it active when changing between characters in the Character Menu.
FIXED
- Fixed the full-body tracking buttons not working when trying to calibrate a tracker.
- Fixed an error popup and collision issues when inserting a dildo into penetrables.
- Fixed some error spam if the SteamVR menu is opened during gameplay.
\[interaction studio]
ADDED
- Added a new Play Emote animation event, which can trigger various expression emotes defined for the character in the importer SDK. Basic versions of these emotes have been set up for all Standard characters, and will be expanded on in a later build.
\[importer sdk]
ADDED
- Added new Expression emote types - smile, snarl, playful, and yawn.
CHANGED
- The version of Unity was updated to 6.0.49f1, so any projects that use the Importer package may also need to be updated to a 6.0.x version to work correctly.
- A script used by the PlayerTouchTrigger prefab has been updated (CompoundTriggerPlayerTouch), which in built-in models is used to control the trigger zones for the left and right eyes closing when a player's hand is nearby. If you had used this prefab in your custom characters, make sure to update its Expression Type value accordingly.
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