[Supporters] FarmD v1.7.4
Interaction studio updates, VR quality-of-life improvements, and a few other changes.
CHANGELOG
[desktop/vr]
ADDED
- Added an anthro/anthro Doggystyle interaction, available from the "On All Fours" interaction.
CHANGED
- Partners set to Active AI mode will no longer choose to exit interactions when the player is also in the interaction.
FIXED
- Fixed some scenarios where there was no option to invite or join your partner for certain interactions.
- Fixed interactable objects not showing their highlighted outlines when they were available in some scenarios, and vice versa.
REMOVED
- The "Pose Previews" preference option was removed since they are not used in the new interaction system.
[vr]
CHANGED
- The VR player's collision capsule will now ignore all collisions when in an interaction, and stay at the height that is configured for that role in the interaction studio, to prevent issues with getting pushed or falling out of place. Set up the "Allow Movement" special behaviour on the interaction to revert to the previous setup.
- Reduced the distance needed before the player's hands will force-snap back to their controller positions if they get stuck on geometry.
- Increased the physics strength of the hands, to make fingering/fisting your partner a bit easier.
- Updated the VR Tutorial pages to use the new controls and interaction system.
FIXED
- Fixed some collision issues with the VR player hands, and reworked the cock-grab setup, to significantly improve cock grabbing and stroking.
- Fixed a bug causing the player's body to disappear or warp very far downward in certain scenarios, especially in lying-down or other horizontal interactions.
- Fixed a bug where the player body would not be repositioned correctly when entering a nested interaction.
- Fixed a bug where the screen would not fadeout properly when ending a nested interaction that didn't have a role for the player in the parent interaction.
- Fixed a bug where the player's movement speed while in an interaction would change if crouching and un-crouching.
- Fixed the walking animations for the player not playing correctly in some scenarios.
[interaction studio]
ADDED
- You can now define animation events that are attached to non-animation transitions (Direct or Fadeout), in order to trigger those functions making an intermediate transition animation if none is actually needed.
- You can now synchronize weighted or grouped animations across multiple roles within a state, to keep animations in sync when they change for one character.
- You can now edit the equipment of characters while in the Interaction Studio with a new button in the Edit Role screen.
- Added animation event types for triggering an orgasm and for toggling watersports.
CHANGED
- Transitions being disabled will no longer cause their effects/events to apply when editing animations on states that follow them.
FIXED
- Fixed some errors that could occur after importing an animation with "Change Alignment" events from another interaction.
- Fixed a bug preventing events from being dragged if they were on the first frame of the animation.
- Fixed the color of disabled transitions not showing correctly when first opening the state machine editor.
- Fixed an error that could occur if certain characters are in the interaction name when creating it.
- Fixed an error that could occur when reversing an animation that has an event positioned after the last keyframe.
- Fixed a visual bug with animation events after reversing an animation.
Become a supporter for access to the latest alpha builds:
https://www.patreon.com/softscale
https://subscribestar.adult/softscale
Or, keep following the game here on Steam for the periodic free public builds!
CHANGELOG
[desktop/vr]
ADDED
- Added an anthro/anthro Doggystyle interaction, available from the "On All Fours" interaction.
CHANGED
- Partners set to Active AI mode will no longer choose to exit interactions when the player is also in the interaction.
FIXED
- Fixed some scenarios where there was no option to invite or join your partner for certain interactions.
- Fixed interactable objects not showing their highlighted outlines when they were available in some scenarios, and vice versa.
REMOVED
- The "Pose Previews" preference option was removed since they are not used in the new interaction system.
[vr]
CHANGED
- The VR player's collision capsule will now ignore all collisions when in an interaction, and stay at the height that is configured for that role in the interaction studio, to prevent issues with getting pushed or falling out of place. Set up the "Allow Movement" special behaviour on the interaction to revert to the previous setup.
- Reduced the distance needed before the player's hands will force-snap back to their controller positions if they get stuck on geometry.
- Increased the physics strength of the hands, to make fingering/fisting your partner a bit easier.
- Updated the VR Tutorial pages to use the new controls and interaction system.
FIXED
- Fixed some collision issues with the VR player hands, and reworked the cock-grab setup, to significantly improve cock grabbing and stroking.
- Fixed a bug causing the player's body to disappear or warp very far downward in certain scenarios, especially in lying-down or other horizontal interactions.
- Fixed a bug where the player body would not be repositioned correctly when entering a nested interaction.
- Fixed a bug where the screen would not fadeout properly when ending a nested interaction that didn't have a role for the player in the parent interaction.
- Fixed a bug where the player's movement speed while in an interaction would change if crouching and un-crouching.
- Fixed the walking animations for the player not playing correctly in some scenarios.
[interaction studio]
ADDED
- You can now define animation events that are attached to non-animation transitions (Direct or Fadeout), in order to trigger those functions making an intermediate transition animation if none is actually needed.
- You can now synchronize weighted or grouped animations across multiple roles within a state, to keep animations in sync when they change for one character.
- You can now edit the equipment of characters while in the Interaction Studio with a new button in the Edit Role screen.
- Added animation event types for triggering an orgasm and for toggling watersports.
CHANGED
- Transitions being disabled will no longer cause their effects/events to apply when editing animations on states that follow them.
FIXED
- Fixed some errors that could occur after importing an animation with "Change Alignment" events from another interaction.
- Fixed a bug preventing events from being dragged if they were on the first frame of the animation.
- Fixed the color of disabled transitions not showing correctly when first opening the state machine editor.
- Fixed an error that could occur if certain characters are in the interaction name when creating it.
- Fixed an error that could occur when reversing an animation that has an event positioned after the last keyframe.
- Fixed a visual bug with animation events after reversing an animation.
Become a supporter for access to the latest alpha builds:
https://www.patreon.com/softscale
https://subscribestar.adult/softscale
Or, keep following the game here on Steam for the periodic free public builds!