Player base export update

23/12/2025 · Patch Notes · Wicked Island

In this update player built homes can be saved to json files that can be loaded by anyone to load in the same build in their own game.

It's available under the dev menu, the default key to access it is the num / key, it can be rebound under

settings.
Simply stand in the middle of your base (anything withing a 250m radius of the player will be saved) and press the "save build preset" button.

Then on whatever game you want to load the save in, pres the "load build preset" and pick the preset you want to load. It will take a couple of seconds to load the pieces in.

The files containing the data are stored under %LocalAppData%\\WickedIsland\\Saved\\BuildPresets

This update also has some other changes and several fixes.

Added
  • The ability to save and load buildings to json file for easier sharing. Its available in the cheat menu under save/load build preset. Json files will be saved to %LocalAppData%\\WickedIsland\\saved\\BuildPresets

  • Sort button added to loot containers

  • Compost buildable (spoils food much faster)

Changed
  • Rewrote the AI perception and targeting logic to be less bug prone and more reactive to events.

  • Tweaked servant xp gain to not be linear

  • Tweaked some cost values for seeds

  • Lethal fall damage increase to 30m

  • Updated overloaded threshold to be 2x max carry weight (can move slowly up to that point)

  • increased scroll speed on inventory/loot containers

  • map default zoom when opened

  • no merchants accept wheat anymore

  • Minotaur's attack faster and are now less useless

  • Changed the method AI use for jumping over obstacles, which should make them better at navigating the terrain

Fixed
  • Blacksteel axe/pickaxe recipes missing

  • Description of some food items being incorrect

  • An issue where enemies would not perform special attacks, only jump attacks

  • Censor not working on new demon boss

  • Servants levelling up at silly levels

  • Damage numbers should now reflect dealt damage after armor as well as only show when hitting enemies, trees or ore.

  • Critical hits on trees/ore should no longer spawn blood splatter

  • Crystal recipe didn't show properly in cauldron crafting list

  • Falling will no longer bypass encumbrance

  • Unequipping items when inventory full will now drop the items on the ground instead of destroying them

  • Repair kits showing charges instead of stack amount

  • Snow/rain falling through roofs

  • Drakes not spawning at the edge of the drake island

  • Lines showing around legendary armor chests

Performance
  • Optimized several textures in the wildling village to improve performance and hopefully reduce crashing in that area