Oh So Hero! v1.09.003

This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~
Here are the changes made since the last release (v1.08.001)...
Joe's Throw Moves! \[IN BETA]
This is the "Additional Feature" we mentioned in previous dev previews~
Beta Throw Moves must be enabled in the General Gameplay Options before use!
HOW TO USE: Tactical Stance button (F/R1/RB) plus Down Direction (Down Throw) or Left / Right (Side Throw) on a downed enemy (with remaining HP) or an Isadora crate.
Can't rethrow a thrown enemy until they get back up (by design).
This throw feature is incomplete. Currently, enemies can be thrown through walls/barriers. Use at your own risk!
Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available.
Potential improvements for certain controllers unknown by Rewired (input framework).
Fix: Incorrect threesomes during gauntlets T#186[github.com].
Fix: Bates may get knocked off screen T#207[github.com].
Fix: 8BitDo Controller requires manual config on Mac T#229[github.com].
Fix: Bates spamming flame shield at the edge of the screen T#231[github.com].
Fix: Speech bubbles are visible during modal dialogue #1100.
Fix: Defeated enemies can push around other defeated enemies, and be pushed by them.
Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with.
And even more fixes that are too trivial to list!
Second interaction with certain characters will freeze the game T#247[github.com].
All Known Issues[github.com]
Cheers, Ribbit~