New build 0.8.6.2

06/02/2026 · Patch Notes · Sensual Adventures - Treasure Island

We have a new build for you! 🥳🍹😏🏝️😎

This is the first update since we upgraded the Engine and it's great!

Save & Load anywhere:

Yes, the Save & Load system got a complete overhaul and you can now Save & Load everywhere. It´s very solid, but should you encounter issues, please let us know!
We now have 5 cycling Autosaves and INFINITE (yes, that´s a lot) manual Savegame slots. Up to you to manage that, but you will definitely have enough slots now 💪
And there is a lot of very helpful info with each Savegame. I am totally in love with the new System. The controller support is also a lot better!

You can see it in Action here.

New Vegetation system (WIP):

The new Vegetation system is still Work-in-Progress, but we already pushed for 1 major update. Voxelization of distant Vegetation. Here is a bit more Info of how it works.
The next update will improve the performance even more. We are slowly but surely replacing the old vegetation System with the new one. And also with new, better looking plants. This is an ongoing thing and takes some time, but it´s definitely worth it because the Performance will improve more and more.

Top is the regular view, bottom one is for debugging. you can nicely see the voxelization.

New Navmesh Approach (WIP)

That one is to improve Enemy Behaviour. It´s at a very early stage, but already much better than the vanilla version that comes with Unreal 💪
In general, it´s more stable and reliable and the Skeletons can now also jump at you.

Bug Fixes & Improvements:

And of course, we have been working endlessly to fix bugs and improve things! More details at the bottem in the detailed Changlog.

Customization:

Finished preparing the Props (153 in total) from PoseViewer and will next implement them in the new Customisation Workflow. We don´t know yet when we will have it all done, but a very big chunk was being prepared in Maya for the new workflow.

BDSM Room:

This one is meant to be for the Studio Mode, but we plan to also add it to the Brothel in Story-Mode (once it´s open). More info coming with the next update 😏

🏝️Detailed Patch Notes 0.8.6.2 🍹

MAJOR IMPROVEMENTS:

  • Save & Load System Brand new Save / Load interface — cleaner, more intuitive, fully gamepad friendly

  • Checkpoints added throughout the main story and dungeon (no more losing huge progress!)

  • Loading screen now stays visible while preparing the terrain and player avoiding pop-in and poor collision logic

  • Changing selected character no longer triggers a loading screen

  • First upgrade of some foliage to the new voxelization system (this will progressively optimize the game greatyl)

INCOMING / WIP:

  • Studio mode revamp : customization, better interface, tooltips, movie creation, level, export.

  • Many Car improvements

  • Phone interface (services, fast travel, time skip, quest tracking, quick options...)

  • Futa Amulet powers

  • Streamer safe mode

  • Huge round of optimizations

  • Wave spawners, loot crates, and explosive jars are now persistent (no more resetting on reload)

  • Huge performance pass on dungeon waves — cleaned up leftover enemies not blocking progress

  • Navigation reworked — jumps enabled for skeleton, higher resolution pathing

BUGFIXES:

  • With the new save and load system, a lot of t he bugs you find in the dungeons will go away.

  • Torches no longer block progress in front of the stone gate

  • Quickload menu now properly pauses the game

  • Boss healthbar now properly disappears after the fight

  • Dying now correctly loads the most recent checkpoint (includes manual, quick, auto, and story-relevant saves)

  • Smoothed out exiting the dungeon into Hotel

  • Updated poses icons in Studio Mode

  • Transitions in/out of Dungeon Part 2 are now much smoother

  • Photo mode no longer messes up FOV or player control

  • Improved dialogue camera angle when looking at stone gate gloryhole

  • Oxygen no longer depletes during certain dialogues

KNOWN ISSUES:

  • Accumulated game time not always accurate (especially on first run)

  • Two cutscenes (intro and opening temple door) zoom in the player camera once they are complete. Saving and loading fixes it.

  • We are monitoring the dungeon maybe not loading/unloading or spawning in the air.

  • Some physics objects still feel light

  • Rare cases where quest log doesn't visually update (quest still progresses normally)