Episode 5.1 - development update

17/01/2026 · Event · Steps of Debauchery

Hi!

It’s finally time for a small update about what’s going on with us and what you can expect. There was a lot of information in recent posts, so some things may repeat.

Since the beginning of the year, we’ve been working on the new Episode 5.1. We decided to move away from the old system of releasing two small updates and then one big one. From now on, updates will be bigger, but they will come out less often. Number of scenes in each update will remain same, but each scene is much longer than before. Almost every scene now includes some sexual content and teasing, and building tension takes more time and images. At the start of the game, some scenes had 50–70 renders. Now, almost every scene has over 150 renders, and some very big ones even reach 500-600 renders. We want everyone to find something they enjoy, but this means we need more time.

I mentioned before that we decided to add and change some things to extend the game. We expect about two more years of development, but the full story outline is already done. If we add anything new, it will be extra activities. We are currently about 65% done with the whole game. This means many of your past choices, and some future ones, will already affect the ending. There will be five endings. These main endings will also connect with other events to keep the story consistent. Some scenes will be shared between paths, and some will not move the story forward, but instead create fun, naughty moments.

As for recent news: I’ve decided to actively look for artists to work with us again. Unfortunately, we can’t train new people, so we’re only looking for experienced artists. This may slow me down a bit at first, but I’m hopeful I can bring in 1–2 people who will really speed up development. I believe this is a necessary step, as this is currently our biggest limitation.

As always, I’m leaving you with a few renders. Have a great weekend, folks!