Episode 2: Final Stretch — Production Update

We've been quiet because we've been busy. Here's where things stand:
Production Status:
Renders: ~1,570 of 1,840 (85%) — ETA 7 days
Post-production: ~1,325 of 1,840 (72%) — ETA 5 days after renders
Script: ~770 of 1,840 (42%) — ETA 2 days after renders
Animations: In progress — ETA 2 days after renders
Why the wait? Midway through production, we made a tough call: two major NSFW scenes weren't hitting the bar we wanted. Instead of shipping "good enough," we scrapped and rebuilt them from scratch. The results speak for themselves — these are now some of the best scenes we've ever produced. Worth every extra day.
We also lost an entire scene — 140 images — to a Blender crash. No recovery. Had to rebuild from zero. These things happen in production, but we'd rather be honest about setbacks than pretend the timeline slipped for no reason.
Team Growth: We've brought on one new full-time artist, and another will be joining mid-January. The team is growing, which means faster production and higher quality for Episode 3 and beyond.
The team has been delivering consistently, and we're now in the final push. The remaining work is mapped out scene-by-scene with no major blockers.
What to Expect: Episode 2 continues directly from that cliffhanger. Two full days of story, multiple paths, and more content than Episode 1. We're not cutting corners to rush it out.
Remember: This is a FREE update! Episode 2 is completely FREE for anyone who has purchased the game, along with Episode 3 when it releases. No DLC, no extra payments.
When? We're doing our best to deliver in December. No exact date yet — we'll announce once we're through QA and confident in the build. You'll know when we know.
And if all goes well, we might have a few more surprises in store for the holidays. Stay tuned.

Thanks for your patience. It's almost time.
— Greuceanu Heavy Industries