Development Update!

Long time no see.
We were a bit late with the update due to being super concentrated soley on development, but now one of our final milestones is complete and we practically have the full game running, starting from main menu to end credits. Yay!
All the stages and scenes are now there, only some polishing and balancing jobs remain. Our plan is to spend our next two whole months soley on polishing, day and night.
New Control Options

Now you will be provided with an option to move with WASD, and shoot with either JKL or mouse buttons.
We also looked into one-hand control options™ as requested, but couldn't figure out a "universally" feasible way to ram all controls that we currently have into mouse buttons. This made us sad also.
We may spend more time researching then come up with a solution after launch, but at least for now we recommend using remapper softwares for personalized gaming experience.
Full Gamepad Support & Vibrations

ButtKnight now fully supports Steam Deck, Xbox and Playstation controllers with proper visual keyguides, and we also binded vibrations to various ingame events such as explosions and charge slash attacks.
Steam Achievements
We are also adding various challenging yet accessible achievements into the game.
Our intention is to make sure that even non bullet hell gamers can achieve all trophies, (there won't be a single achievement that is directly binded to difficulty settings) but that does not mean it will be easy since some of them will include challenges such as completing a level without being hit.
Hardcore shoot 'em up fans will be able to enjoy the game fully in harder difficulties. We are putting extra effort into balancing harder difficulties, since the team truly loves hard yet barely beatable games.
Community Items

This was an also a popular requested feature, we're still not 100% sure if we can manage to add community items (profile backgrounds, trading cards...) before launch and not after launch since we are on a very tight schedule, but we'll still do our best.
Again, Full Release Wen

Our initial intended release date was around February and March as noticed in the previous update, but due to some Steam reasons regarding seasonal sales period we decided to spend just a bit more time polishing the gameplay and release it during April.
Specific launch date will be fixed then made public once we are done with some mandatory checks with Steam. Sorry for the delay, we'll make sure the game is fully polished with no bugs in the full release.
If you feel like we missed any important features or have something to tell us, please feel free to leave them in the comments. Our next update will go up just before launch, stay tuned!